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Towards Generalizable Robotic Manipulation in Dynamic Environments
Vision-Language-Action (VLA) models excel in static manipulation but struggle in dynamic environments with moving targets. This performance gap primarily stems from a scarcity of dynamic manipulation datasets and the reliance of mainstream VLAs on single-frame observations, restricting their spatiotemporal reasoning capabilities. To address this, we introduce DOMINO, a large-scale dataset and benchmark for generalizable dynamic manipulation, featuring 35 tasks with hierarchical complexities, over 110K expert trajectories, and a multi-dimensional evaluation suite. Through comprehensive experiments, we systematically evaluate existing VLAs on dynamic tasks, explore effective training strategies for dynamic awareness, and validate the generalizability of dynamic data. Furthermore, we propose PUMA, a dynamics-aware VLA architecture. By integrating scene-centric historical optical flow and specialized world queries to implicitly forecast object-centric future states, PUMA couples history-aware perception with short-horizon prediction. Results demonstrate that PUMA achieves state-of-the-art performance, yielding a 6.3% absolute improvement in success rate over baselines. Moreover, we show that training on dynamic data fosters robust spatiotemporal representations that transfer to static tasks. All code and data are available at https://github.com/H-EmbodVis/DOMINO.
Published: March 16, 2026
Last updated: March 16, 2026
Mixture-of-Depths Attention
Scaling depth is a key driver for large language models (LLMs). Yet, as LLMs become deeper, they often suffer from signal degradation: informative features formed in shallow layers are gradually diluted by repeated residual updates, making them harder to recover in deeper layers. We introduce mixture-of-depths attention (MoDA), a mechanism that allows each attention head to attend to sequence KV pairs at the current layer and depth KV pairs from preceding layers. We further describe a hardware-efficient algorithm for MoDA that resolves non-contiguous memory-access patterns, achieving 97.3% of FlashAttention-2's efficiency at a sequence length of 64K. Experiments on 1.5B-parameter models demonstrate that MoDA consistently outperforms strong baselines. Notably, it improves average perplexity by 0.2 across 10 validation benchmarks and increases average performance by 2.11% on 10 downstream tasks, with a negligible 3.7% FLOPs computational overhead. We also find that combining MoDA with post-norm yields better performance than using it with pre-norm. These results suggest that MoDA is a promising primitive for depth scaling. Code is released at https://github.com/hustvl/MoDA .
Published: March 16, 2026
Last updated: March 16, 2026
Look Before Acting: Enhancing Vision Foundation Representations for Vision-Language-Action Models
Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for robotic manipulation, in which reliable action prediction critically depends on accurately interpreting and integrating visual observations conditioned on language instructions. Although recent works have sought to enhance the visual capabilities of VLA models, most approaches treat the LLM backbone as a black box, providing limited insight into how visual information is grounded into action generation. Therefore, we perform a systematic analysis of multiple VLA models across different action-generation paradigms and observe that sensitivity to visual tokens progressively decreases in deeper layers during action generation. Motivated by this observation, we propose DeepVision-VLA, built on a Vision-Language Mixture-of-Transformers (VL-MoT) framework. This framework enables shared attention between the vision foundation model and the VLA backbone, injecting multi-level visual features from the vision expert into deeper layers of the VLA backbone to enhance visual representations for precise and complex manipulation. In addition, we introduce Action-Guided Visual Pruning (AGVP), which leverages shallow-layer attention to prune irrelevant visual tokens while preserving task-relevant ones, reinforcing critical visual cues for manipulation with minimal computational overhead. DeepVision-VLA outperforms prior state-of-the-art methods by 9.0% and 7.5% on simulated and real-world tasks, respectively, providing new insights for the design of visually enhanced VLA models.
Published: March 16, 2026
Last updated: March 16, 2026
HorizonMath: Measuring AI Progress Toward Mathematical Discovery with Automatic Verification
Can AI make progress on important, unsolved mathematical problems? Large language models are now capable of sophisticated mathematical and scientific reasoning, but whether they can perform novel research is still widely debated and underexplored. We introduce HorizonMath, a benchmark of over 100 predominantly unsolved problems spanning 8 domains in computational and applied mathematics, paired with an open-source evaluation framework for automated verification. Our benchmark targets a class of problems where discovery is hard, requiring meaningful mathematical insight, but verification is computationally efficient and simple. Because these solutions are unknown, HorizonMath is immune to data contamination, and most state-of-the-art models score near 0%. Existing research-level benchmarks instead rely on formal proof verification or manual review, both of which are expensive to scale. Using this platform, we find two problems for which GPT 5.4 Pro proposes solutions that improve on the best-known published results, representing potential novel contributions (pending expert review). We release HorizonMath as an open challenge and a growing community resource, where correct solutions to problems in the unsolved problem classes could constitute novel results in the mathematical literature.
Published: March 16, 2026
Last updated: March 16, 2026
GlyphPrinter: Region-Grouped Direct Preference Optimization for Glyph-Accurate Visual Text Rendering
Generating accurate glyphs for visual text rendering is essential yet challenging. Existing methods typically enhance text rendering by training on a large amount of high-quality scene text images, but the limited coverage of glyph variations and excessive stylization often compromise glyph accuracy, especially for complex or out-of-domain characters. Some methods leverage reinforcement learning to alleviate this issue, yet their reward models usually depend on text recognition systems that are insensitive to fine-grained glyph errors, so images with incorrect glyphs may still receive high rewards. Inspired by Direct Preference Optimization (DPO), we propose GlyphPrinter, a preference-based text rendering method that eliminates reliance on explicit reward models. However, the standard DPO objective only models overall preference between two samples, which is insufficient for visual text rendering where glyph errors typically occur in localized regions. To address this issue, we construct the GlyphCorrector dataset with region-level glyph preference annotations and propose Region-Grouped DPO (R-GDPO), a region-based objective that optimizes inter- and intra-sample preferences over annotated regions, substantially enhancing glyph accuracy. Furthermore, we introduce Regional Reward Guidance, an inference strategy that samples from an optimal distribution with controllable glyph accuracy. Extensive experiments demonstrate that the proposed GlyphPrinter outperforms existing methods in glyph accuracy while maintaining a favorable balance between stylization and precision.
Published: March 16, 2026
Last updated: March 16, 2026
Mechanistic Origin of Moral Indifference in Language Models
Existing behavioral alignment techniques for Large Language Models (LLMs) often neglect the discrepancy between surface compliance and internal unaligned representations, leaving LLMs vulnerable to long-tail risks. More crucially, we posit that LLMs possess an inherent state of moral indifference due to compressing distinct moral concepts into uniform probability distributions. We verify and remedy this indifference in LLMs' latent representations, utilizing 251k moral vectors constructed upon Prototype Theory and the Social-Chemistry-101 dataset. Firstly, our analysis across 23 models reveals that current LLMs fail to represent the distinction between opposed moral categories and fine-grained typicality gradients within these categories; notably, neither model scaling, architecture, nor explicit alignment reshapes this indifference. We then employ Sparse Autoencoders on Qwen3-8B, isolate mono-semantic moral features, and targetedly reconstruct their topological relationships to align with ground-truth moral vectors. This representational alignment naturally improves moral reasoning and granularity, achieving a 75% pairwise win-rate on the independent adversarial Flames benchmark. Finally, we elaborate on the remedial nature of current intervention methods from an experientialist philosophy, arguing that endogenously aligned AI might require a transformation from post-hoc corrections to proactive cultivation.
Published: March 16, 2026
Last updated: March 16, 2026
Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion
Recent video diffusion models have made remarkable strides in visual quality, yet precise, fine-grained control remains a key bottleneck that limits practical customizability for content creation. For AI video creators, three forms of control are crucial: (i) scene composition, (ii) multi-view consistent subject customization, and (iii) camera-pose or object-motion adjustment. Existing methods typically handle these dimensions in isolation, with limited support for multi-view subject synthesis and identity preservation under arbitrary pose changes. This lack of a unified architecture makes it difficult to support versatile, jointly controllable video. We introduce Tri-Prompting, a unified framework and two-stage training paradigm that integrates scene composition, multi-view subject consistency, and motion control. Our approach leverages a dual-condition motion module driven by 3D tracking points for background scenes and downsampled RGB cues for foreground subjects. To ensure a balance between controllability and visual realism, we further propose an inference ControlNet scale schedule. Tri-Prompting supports novel workflows, including 3D-aware subject insertion into any scenes and manipulation of existing subjects in an image. Experimental results demonstrate that Tri-Prompting significantly outperforms specialized baselines such as Phantom and DaS in multi-view subject identity, 3D consistency, and motion accuracy.
Published: March 16, 2026
Last updated: March 16, 2026
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Published: March 16, 2026
Last updated: March 16, 2026
Code-A1: Adversarial Evolving of Code LLM and Test LLM via Reinforcement Learning
Reinforcement learning for code generation relies on verifiable rewards from unit test pass rates. Yet high-quality test suites are scarce, existing datasets offer limited coverage, and static rewards fail to adapt as models improve. Recent self-play methods unify code and test generation in a single model, but face a inherent dilemma: white-box access leads to self-collusion where the model produces trivial tests for easy rewards, yet black-box restriction yields generic tests that miss implementation-specific bugs. We introduce Code-A1, an adversarial co-evolution framework that jointly optimizes a Code LLM and a Test LLM with opposing objectives. The Code LLM is rewarded for passing more tests, while the Test LLM is rewarded for exposing more defects. This architectural separation eliminates self-collusion risks and safely enables white-box test generation, where the Test LLM can inspect candidate code to craft targeted adversarial tests. We further introduce a Mistake Book mechanism for experience replay and a composite reward balancing test validity with adversarial difficulty. Experiments on Qwen2.5-Coder models demonstrate that Code-A1 achieves code generation performance matching or exceeding models trained on human-annotated tests, while significantly improving test generation capability.
Published: March 16, 2026
Last updated: March 16, 2026
Virtual Full-stack Scanning of Brain MRI via Imputing Any Quantised Code
Magnetic resonance imaging (MRI) is a powerful and versatile imaging technique, offering a wide spectrum of information about the anatomy by employing different acquisition modalities. However, in the clinical workflow, it is impractical to collect all relevant modalities due to the scan time and cost constraints. Virtual full-stack scanning aims to impute missing MRI modalities from available but incomplete acquisitions, offering a cost-efficient solution to enhance data completeness and clinical usability. Existing imputation methods often depend on global conditioning or modality-specific designs, which limit their generalisability across patient cohorts and imaging protocols. To address these limitations, we propose CodeBrain, a unified framework that reformulates various ``any-to-any'' imputation tasks as a region-level full-stack code prediction problem. CodeBrain adopts a two-stage pipeline: (1) it learns the compact representation of a complete MRI modality set by encoding it into scalar-quantised codes at the region level, enabling high-fidelity image reconstruction after decoding these codes along with modality-agnostic common features; (2) it trains a projection encoder to predict the full-stack code map from incomplete modalities via a grading-based design for diverse imputation scenarios. Extensive experiments on two public brain MRI datasets, i.e., IXI and BraTS 2023, demonstrate that CodeBrain consistently outperforms state-of-the-art methods, establishing a new benchmark for unified brain MRI imputation and enabling virtual full-stack scanning. Our code will be released at https://github.com/ycwu1997/CodeBrain.
Published: January 30, 2025
Last updated: March 16, 2026
Do Metrics for Counterfactual Explanations Align with User Perception?
Explainability is widely regarded as essential for trustworthy artificial intelligence systems. However, the metrics commonly used to evaluate counterfactual explanations are algorithmic evaluation metrics that are rarely validated against human judgments of explanation quality. This raises the question of whether such metrics meaningfully reflect user perceptions. We address this question through an empirical study that directly compares algorithmic evaluation metrics with human judgments across three datasets. Participants rated counterfactual explanations along multiple dimensions of perceived quality, which we relate to a comprehensive set of standard counterfactual metrics. We analyze both individual relationships and the extent to which combinations of metrics can predict human assessments. Our results show that correlations between algorithmic metrics and human ratings are generally weak and strongly dataset-dependent. Moreover, increasing the number of metrics used in predictive models does not lead to reliable improvements, indicating structural limitations in how current metrics capture criteria relevant for humans. Overall, our findings suggest that widely used counterfactual evaluation metrics fail to reflect key aspects of explanation quality as perceived by users, underscoring the need for more human-centered approaches to evaluating explainable artificial intelligence.
Published: March 16, 2026
Last updated: March 16, 2026
Perception-Aware Autonomous Exploration in Feature-Limited Environments
Autonomous exploration in unknown environments typically relies on onboard state estimation for localisation and mapping. Existing exploration methods primarily maximise coverage efficiency, but often overlook that visual-inertial odometry (VIO) performance strongly depends on the availability of robust visual features. As a result, exploration policies can drive a robot into feature-sparse regions where tracking degrades, leading to odometry drift, corrupted maps, and mission failure. We propose a hierarchical perception-aware exploration framework for a stereo-equipped unmanned aerial vehicle (UAV) that explicitly couples exploration progress with feature observability. Our approach (i) associates each candidate frontier with an expected feature quality using a global feature map, and prioritises visually informative subgoals, and (ii) optimises a continuous yaw trajectory along the planned motion to maintain stable feature tracks. We evaluate our method in simulation across environments with varying texture levels and in real-world indoor experiments with largely textureless walls. Compared to baselines that ignore feature quality and/or do not optimise continuous yaw, our method maintains more reliable feature tracking, reduces odometry drift, and achieves on average 30\% higher coverage before the odometry error exceeds specified thresholds.
Published: March 16, 2026
Last updated: March 16, 2026
Optimizing Task Completion Time Updates Using POMDPs
Managing announced task completion times is a fundamental control problem in project management. While extensive research exists on estimating task durations and task scheduling, the problem of when and how to update completion times communicated to stakeholders remains understudied. Organizations must balance announcement accuracy against the costs of frequent timeline updates, which can erode stakeholder trust and trigger costly replanning. Despite the prevalence of this problem, current approaches rely on static predictions or ad-hoc policies that fail to account for the sequential nature of announcement management. In this paper, we formulate the task announcement problem as a Partially Observable Markov Decision Process (POMDP) where the control policy must decide when to update announced completion times based on noisy observations of true task completion. Since most state variables (current time and previous announcements) are fully observable, we leverage the Mixed Observability MDP (MOMDP) framework to enable more efficient policy optimization. Our reward structure captures the dual costs of announcement errors and update frequency, enabling synthesis of optimal announcement control policies. Using off-the-shelf solvers, we generate policies that act as feedback controllers, adaptively managing announcements based on belief state evolution. Simulation results demonstrate significant improvements in both accuracy and announcement stability compared to baseline strategies, achieving up to 75\% reduction in unnecessary updates while maintaining or improving prediction accuracy.
Published: March 12, 2026
Last updated: March 16, 2026
EAAE: Energy-Aware Autonomous Exploration for UAVs in Unknown 3D Environments
Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initially unknown environments. We propose Energy-Aware Autonomous Exploration (EAAE), a modular frontier-based framework that makes energy an explicit decision variable during frontier selection. EAAE clusters frontiers into view-consistent regions, plans dynamically feasible candidate trajectories to the most informative clusters, and predicts their execution energy using an offline power estimation loop. The next target is then selected by minimising predicted trajectory energy while preserving exploration progress through a dual-layer planning architecture for safe execution. We evaluate EAAE in a full exploration pipeline with a rotor-speed-based power model across simulated 3D environments of increasing complexity. Compared to representative distance-based and information gain-based frontier baselines, EAAE consistently reduces total energy consumption while maintaining competitive exploration time and comparable map quality, providing a practical drop-in energy-aware layer for frontier exploration.
Published: March 16, 2026
Last updated: March 16, 2026
Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery
SAM 3D Body (3DB) achieves state-of-the-art accuracy in monocular 3D human mesh recovery, yet its inference latency of several seconds per image precludes real-time application. We present Fast SAM 3D Body, a training-free acceleration framework that reformulates the 3DB inference pathway to achieve interactive rates. By decoupling serial spatial dependencies and applying architecture-aware pruning, we enable parallelized multi-crop feature extraction and streamlined transformer decoding. Moreover, to extract the joint-level kinematics (SMPL) compatible with existing humanoid control and policy learning frameworks, we replace the iterative mesh fitting with a direct feedforward mapping, accelerating this specific conversion by over 10,000x. Overall, our framework delivers up to a 10.9x end-to-end speedup while maintaining on-par reconstruction fidelity, even surpassing 3DB on benchmarks such as LSPET. We demonstrate its utility by deploying Fast SAM 3D Body in a vision-only teleoperation system that-unlike methods reliant on wearable IMUs-enables real-time humanoid control and the direct collection of manipulation policies from a single RGB stream.
Published: March 16, 2026
Last updated: March 16, 2026
Precise Object and Effect Removal with Adaptive Target-Aware Attention
Object removal requires eliminating not only the target object but also its associated visual effects such as shadows and reflections. However, diffusion-based inpainting and removal methods often introduce artifacts, hallucinate contents, alter background, and struggle to remove object effects accurately. To address these challenges, we propose ObjectClear, a novel framework that decouples foreground removal from background reconstruction via an adaptive target-aware attention mechanism. This design empowers the model to precisely localize and remove both objects and their effects while maintaining high background fidelity. Moreover, the learned attention maps are leveraged for an attention-guided fusion strategy during inference, further enhancing visual consistency. To facilitate the training and evaluation, we construct OBER, a large-scale dataset for OBject-Effect Removal, which provides paired images with and without object-effects, along with precise masks for both objects and their effects. The dataset comprises high-quality captured and simulated data, covering diverse objects, effects, and complex multi-object scenes. Extensive experiments demonstrate that ObjectClear outperforms prior methods, achieving superior object-effect removal quality and background fidelity, especially in challenging scenarios.
Published: May 28, 2025
Last updated: March 16, 2026
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Published: March 16, 2026
Last updated: March 16, 2026
SmartSearch: How Ranking Beats Structure for Conversational Memory Retrieval
Recent conversational memory systems invest heavily in LLM-based structuring at ingestion time and learned retrieval policies at query time. We show that neither is necessary. SmartSearch retrieves from raw, unstructured conversation history using a fully deterministic pipeline: NER-weighted substring matching for recall, rule-based entity discovery for multi-hop expansion, and a CrossEncoder+ColBERT rank fusion stage -- the only learned component -- running on CPU in ~650ms. Oracle analysis on two benchmarks identifies a compilation bottleneck: retrieval recall reaches 98.6%, but without intelligent ranking only 22.5% of gold evidence survives truncation to the token budget. With score-adaptive truncation and no per-dataset tuning, SmartSearch achieves 93.5% on LoCoMo and 88.4% on LongMemEval-S, exceeding all known memory systems under the same evaluation protocol on both benchmarks while using 8.5x fewer tokens than full-context baselines.
Published: March 16, 2026
Last updated: March 16, 2026
AC-Foley: Reference-Audio-Guided Video-to-Audio Synthesis with Acoustic Transfer
Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating acoustically distinct sounds under coarse labels, and textual ambiguity in describing micro-acoustic features. These bottlenecks make it difficult to perform fine-grained sound synthesis using text-controlled modes. To address these limitations, we propose AC-Foley, an audio-conditioned V2A model that directly leverages reference audio to achieve precise and fine-grained control over generated sounds. This approach enables fine-grained sound synthesis, timbre transfer, zero-shot sound generation, and improved audio quality. By directly conditioning on audio signals, our approach bypasses the semantic ambiguities of text descriptions while enabling precise manipulation of acoustic attributes. Empirically, AC-Foley achieves state-of-the-art performance for Foley generation when conditioned on reference audio, while remaining competitive with state-of-the-art video-to-audio methods even without audio conditioning.
Published: March 16, 2026
Last updated: March 16, 2026
Robust and Computationally Efficient Linear Contextual Bandits under Adversarial Corruption and Heavy-Tailed Noise
We study linear contextual bandits under adversarial corruption and heavy-tailed noise with finite (1+ε)-th moments for some ε∈ (0,1]. Existing work that addresses both adversarial corruption and heavy-tailed noise relies on a finite variance (i.e., finite second-moment) assumption and suffers from computational inefficiency. We propose a computationally efficient algorithm based on online mirror descent that achieves robustness to both adversarial corruption and heavy-tailed noise. While the existing algorithm incurs 𝒪(tlog T) computational cost, our algorithm reduces this to 𝒪(1) per round. We establish an additive regret bound consisting of a term depending on the (1+ε)-moment bound of the noise and a term depending on the total amount of corruption. In particular, when ε= 1, our result recovers existing guarantees under finite-variance assumptions. When no corruption is present, it matches the best-known rates for linear contextual bandits with heavy-tailed noise. Moreover, the algorithm requires no prior knowledge of the noise moment bound or the total amount of corruption and still guarantees sublinear regret.
Published: March 16, 2026
Last updated: March 16, 2026
Emotion is Not Just a Label: Latent Emotional Factors in LLM Processing
Large language models are routinely deployed on text that varies widely in emotional tone, yet their reasoning behavior is typically evaluated without accounting for emotion as a source of representational variation. Prior work has largely treated emotion as a prediction target, for example in sentiment analysis or emotion classification. In contrast, we study emotion as a latent factor that shapes how models attend to and reason over text. We analyze how emotional tone systematically alters attention geometry in transformer models, showing that metrics such as locality, center-of-mass distance, and entropy vary across emotions and correlate with downstream question-answering performance. To facilitate controlled study of these effects, we introduce Affect-Uniform ReAding QA (AURA-QA), a question-answering dataset with emotionally balanced, human-authored context passages. Finally, an emotional regularization framework is proposed that constrains emotion-conditioned representational drift during training. Experiments across multiple QA benchmarks demonstrate that this approach improves reading comprehension in both emotionally-varying and non-emotionally varying datasets, yielding consistent gains under distribution shift and in-domain improvements on several benchmarks.
Published: March 10, 2026
Last updated: March 16, 2026
OpenSeeker: Democratizing Frontier Search Agents by Fully Open-Sourcing Training Data
Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet the development of high-performance search agents remains dominated by industrial giants due to a lack of transparent, high-quality training data. This persistent data scarcity has fundamentally hindered the progress of the broader research community in developing and innovating within this domain. To bridge this gap, we introduce OpenSeeker, the first fully open-source search agent (i.e., model and data) that achieves frontier-level performance through two core technical innovations: (1) Fact-grounded scalable controllable QA synthesis, which reverse-engineers the web graph via topological expansion and entity obfuscation to generate complex, multi-hop reasoning tasks with controllable coverage and complexity. (2) Denoised trajectory synthesis, which employs a retrospective summarization mechanism to denoise the trajectory, therefore promoting the teacher LLMs to generate high-quality actions. Experimental results demonstrate that OpenSeeker, trained (a single training run) on only 11.7k synthesized samples, achieves state-of-the-art performance across multiple benchmarks including BrowseComp, BrowseComp-ZH, xbench-DeepSearch, and WideSearch. Notably, trained with simple SFT, OpenSeeker significantly outperforms the second-best fully open-source agent DeepDive (e.g., 29.5% v.s. 15.3% on BrowseComp), and even surpasses industrial competitors such as Tongyi DeepResearch (trained via extensive continual pre-training, SFT, and RL) on BrowseComp-ZH (48.4% v.s. 46.7%). We fully open-source the complete training dataset and the model weights to democratize frontier search agent research and foster a more transparent, collaborative ecosystem.
Published: March 16, 2026
Last updated: March 16, 2026
MatAnyone 2: Scaling Video Matting via a Learned Quality Evaluator
Video matting remains limited by the scale and realism of existing datasets. While leveraging segmentation data can enhance semantic stability, the lack of effective boundary supervision often leads to segmentation-like mattes lacking fine details. To this end, we introduce a learned Matting Quality Evaluator (MQE) that assesses semantic and boundary quality of alpha mattes without ground truth. It produces a pixel-wise evaluation map that identifies reliable and erroneous regions, enabling fine-grained quality assessment. The MQE scales up video matting in two ways: (1) as an online matting-quality feedback during training to suppress erroneous regions, providing comprehensive supervision, and (2) as an offline selection module for data curation, improving annotation quality by combining the strengths of leading video and image matting models. This process allows us to build a large-scale real-world video matting dataset, VMReal, containing 28K clips and 2.4M frames. To handle large appearance variations in long videos, we introduce a reference-frame training strategy that incorporates long-range frames beyond the local window for effective training. Our MatAnyone 2 achieves state-of-the-art performance on both synthetic and real-world benchmarks, surpassing prior methods across all metrics.
Published: December 12, 2025
Last updated: March 16, 2026
SemBench: A Benchmark for Semantic Query Processing Engines
We present a benchmark targeting a novel class of systems: semantic query processing engines. Those systems rely inherently on generative and reasoning capabilities of state-of-the-art large language models (LLMs). They extend SQL with semantic operators, configured by natural language instructions, that are evaluated via LLMs and enable users to perform various operations on multimodal data. Our benchmark introduces diversity across three key dimensions: scenarios, modalities, and operators. Included are scenarios ranging from movie review analysis to car damage detection. Within these scenarios, we cover different data modalities, including images, audio, and text. Finally, the queries involve a diverse set of operators, including semantic filters, joins, mappings, ranking, and classification operators. We evaluated our benchmark on three academic systems (LOTUS, Palimpzest, and ThalamusDB) and one industrial system, Google BigQuery. Although these results reflect a snapshot of systems under continuous development, our study offers crucial insights into their current strengths and weaknesses, illuminating promising directions for future research.
Published: November 03, 2025
Last updated: March 16, 2026
GoalSwarm: Multi-UAV Semantic Coordination for Open-Vocabulary Object Navigation
Cooperative visual semantic navigation is a foundational capability for aerial robot teams operating in unknown environments. However, achieving robust open-vocabulary object-goal navigation remains challenging due to the computational constraints of deploying heavy perception models onboard and the complexity of decentralized multi-agent coordination. We present GoalSwarm, a fully decentralized multi-UAV framework for zero-shot semantic object-goal navigation. Each UAV collaboratively constructs a shared, lightweight 2D top-down semantic occupancy map by projecting depth observations from aerial vantage points, eliminating the computational burden of full 3D representations while preserving essential geometric and semantic structure. The core contributions of GoalSwarm are threefold: (1) integration of zero-shot foundation model -- SAM3 for open vocabulary detection and pixel-level segmentation, enabling open-vocabulary target identification without task-specific training; (2) a Bayesian Value Map that fuses multi-viewpoint detection confidences into a per-pixel goal-relevance distribution, enabling informed frontier scoring via Upper Confidence Bound (UCB) exploration; and (3) a decentralized coordination strategy combining semantic frontier extraction, cost-utility bidding with geodesic path costs, and spatial separation penalties to minimize redundant exploration across the swarm.
Published: March 13, 2026
Last updated: March 16, 2026
Illustrator's Depth: Monocular Layer Index Prediction for Image Decomposition
We introduce Illustrator's Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist's compositional process, illustrator's depth infers a layer index to each pixel, forming an interpretable image decomposition through a discrete, globally consistent ordering of elements optimized for editability. We also propose and train a neural network using a curated dataset of layered vector graphics to predict layering directly from raster inputs. Our layer index inference unlocks a range of powerful downstream applications. In particular, it significantly outperforms state-of-the-art baselines for image vectorization while also enabling high-fidelity text-to-vector-graphics generation, automatic 3D relief generation from 2D images, and intuitive depth-aware editing. By reframing depth from a physical quantity to a creative abstraction, illustrator's depth prediction offers a new foundation for editable image decomposition.
Published: November 21, 2025
Last updated: March 16, 2026
Effective Distillation to Hybrid xLSTM Architectures
There have been numerous attempts to distill quadratic attention-based large language models (LLMs) into sub-quadratic linearized architectures. However, despite extensive research, such distilled models often fail to match the performance of their teacher LLMs on various downstream tasks. We set out the goal of lossless distillation, which we define in terms of tolerance-corrected Win-and-Tie rates between student and teacher on sets of tasks. To this end, we introduce an effective distillation pipeline for xLSTM-based students. We propose an additional merging stage, where individually linearized experts are combined into a single model. We show the effectiveness of this pipeline by distilling base and instruction-tuned models from the Llama, Qwen, and Olmo families. In many settings, our xLSTM-based students recover most of the teacher's performance, and even exceed it on some downstream tasks. Our contributions are an important step towards more energy-efficient and cost-effective replacements for transformer-based LLMs.
Published: March 16, 2026
Last updated: March 16, 2026
Computational Concept of the Psyche
This article presents an overview of approaches to modeling the human psyche in the context of constructing an artificial one. Based on this overview, a concept of cognitive architecture is proposed, in which the psyche is viewed as the operating system of a living or artificial subject, comprising a space of states, including the state of needs that determine the meaning of a subject's being in relation to stimuli from the external world, and intelligence as a decision-making system regarding actions in this world to satisfy these needs. Based on this concept, a computational formalization is proposed for creating artificial general intelligence systems for an agent through experiential learning in a state space that includes agent's needs, taking into account their biological or existential significance for the intelligent agent, along with agent's sensations and actions. Thus, the problem of constructing artificial general intelligence is formalized as a system for making optimal decisions in the space of specific agent needs under conditions of uncertainty, maximizing success in achieving goals, minimizing existential risks, and maximizing energy efficiency. A minimal experimental implementation of the model is presented.
Published: March 16, 2026
Last updated: March 16, 2026
Physics-Informed Neural Systems for the Simulation of EUV Electromagnetic Wave Diffraction from a Lithography Mask
Physics-informed neural networks (PINNs) and neural operators (NOs) for solving the problem of diffraction of Extreme Ultraviolet (EUV) electromagnetic waves from contemporary lithography masks are presented. A novel hybrid Waveguide Neural Operator (WGNO) is introduced, based on a waveguide method with its most computationally expensive components replaced by a neural network. To evaluate performance, the accuracy and inference time of PINNs and NOs are compared against modern numerical solvers for a series of problems with known exact solutions. The emphasis is placed on investigation of solution accuracy by considered artificial neural systems for 13.5 nm and 11.2 nm wavelengths. Numerical experiments on realistic 2D and 3D masks demonstrate that PINNs and neural operators achieve competitive accuracy and significantly reduced prediction times, with the proposed WGNO architecture reaching state-of-the-art performance. The presented neural operator has pronounced generalizing properties, meaning that for unseen problem parameters it delivers a solution accuracy close to that for parameters seen in the training dataset. These results provide a highly efficient solution for accelerating the design and optimization workflows of next-generation lithography masks.
Published: March 16, 2026
Last updated: March 16, 2026
Grounding World Simulation Models in a Real-World Metropolis
What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.
Published: March 16, 2026
Last updated: March 16, 2026
Benchmarking Machine Learning Approaches for Polarization Mapping in Ferroelectrics Using 4D-STEM
Four-dimensional scanning transmission electron microscopy (4D-STEM) provides rich, atomic-scale insights into materials structures. However, extracting specific physical properties - such as polarization directions essential for understanding functional properties of ferroelectrics - remains a significant challenge. In this study, we systematically benchmark multiple machine learning models, namely ResNet, VGG, a custom convolutional neural network, and PCA-informed k-Nearest Neighbors, to automate the detection of polarization directions from 4D-STEM diffraction patterns in ferroelectric potassium sodium niobate. While models trained on synthetic data achieve high accuracy on idealized synthetic diffraction patterns of equivalent thickness, the domain gap between simulation and experiment remains a critical barrier to real-world deployment. In this context, a custom made prototype representation training regime and PCA-based methods, combined with data augmentation and filtering, can better bridge this gap. Error analysis reveals periodic missclassification patterns, indicating that not all diffraction patterns carry enough information for a successful classification. Additionally, our qualitative analysis demonstrates that irregularities in the model's prediction patterns correlate with defects in the crystal structure, suggesting that supervised models could be used for detecting structural defects. These findings guide the development of robust, transferable machine learning tools for electron microscopy analysis.
Published: March 16, 2026
Last updated: March 16, 2026
On transferring safety certificates across dynamical systems
Control barrier functions (CBFs) provide a powerful tool for enforcing safety constraints in control systems, but their direct application to complex, high-dimensional dynamics is often challenging. In many settings, safety certificates are more naturally designed for simplified or alternative system models that do not exactly match the dynamics of interest. This paper addresses the problem of transferring safety guarantees between dynamical systems with mismatched dynamics. We propose a transferred control barrier function (tCBF) framework that enables safety constraints defined on one system to be systematically enforced on another system using a simulation function and an explicit margin term. The resulting transferred barrier accounts for model mismatch and induces a safety condition that can be enforced on the target system via a quadratic-program-based safety filter. The proposed approach is general and does not require the two systems to share the same state dimension or dynamics. We demonstrate the effectiveness of the framework on a quadrotor navigation task with the transferred barrier ensuring collision avoidance for the target system, while remaining minimally invasive to a nominal controller. These results highlight the potential of transferred control barrier functions as a general mechanism for enforcing safety across heterogeneous dynamical systems.
Published: February 03, 2026
Last updated: March 16, 2026
Unbiased and Biased Variance-Reduced Forward-Reflected-Backward Splitting Methods for Stochastic Composite Inclusions
This paper develops new variance-reduction techniques for the forward-reflected-backward splitting (FRBS) method to solve a class of possibly nonmonotone stochastic composite inclusions. Unlike unbiased estimators such as mini-batching, developing stochastic biased variants faces a fundamental technical challenge and has not been utilized before for inclusions and fixed-point problems. We fill this gap by designing a new framework that can handle both unbiased and biased estimators. Our main idea is to construct stochastic variance-reduced estimators for the forward-reflected direction and use them to perform iterate updates. First, we propose a class of unbiased variance-reduced estimators and show that increasing mini-batch SGD, loopless-SVRG, and SAGA estimators fall within this class. For these unbiased estimators, we establish a 𝒪(1/k) best-iterate convergence rate for the expected squared residual norm, together with almost-sure convergence of the iterate sequence to a solution. Consequently, we prove that the best oracle complexities for the n-finite-sum and expectation settings are 𝒪(n^2/3ε^-2) and 𝒪(ε^-10/3), respectively, when employing loopless-SVRG or SAGA, where ε is a desired accuracy. Second, we introduce a new class of biased variance-reduced estimators for the forward-reflected direction, which includes SARAH, Hybrid SGD, and Hybrid SVRG as special instances. While the convergence rates remain valid for these biased estimators, the resulting oracle complexities are 𝒪(n^3/4ε^-2) and 𝒪(ε^-5) for the n-finite-sum and expectation settings, respectively. Finally, we conduct two numerical experiments on AUC optimization for imbalanced classification and policy evaluation in reinforcement learning.
Published: March 16, 2026
Last updated: March 16, 2026
Severe Domain Shift in Skeleton-Based Action Recognition:A Study of Uncertainty Failure in Real-World Gym Environments
The practical deployment gap -- transitioning from controlled multi-view 3D skeleton capture to unconstrained monocular 2D pose estimation -- introduces a compound domain shift whose safety implications remain critically underexplored. We present a systematic study of this severe domain shift using a novel Gym2D dataset (style/viewpoint shift) and the UCF101 dataset (semantic shift). Our Skeleton Transformer achieves 63.2% cross-subject accuracy on NTU-120 but drops to 1.6% under zero-shot transfer to the Gym domain and 1.16% on UCF101. Critically, we demonstrate that high Out-Of-Distribution (OOD) detection AUROC does not guarantee safe selective classification. Standard uncertainty methods fail to detect this performance drop: the model remains confidently incorrect with 99.6% risk even at 50% coverage across both OOD datasets. While energy-based scoring (AUROC >= 0.91) and Mahalanobis distance provide reliable distributional detection signals, such high AUROC scores coexist with poor risk-coverage behavior when making decisions. A lightweight finetuned gating mechanism restores calibration and enables graceful abstention, substantially reducing the rate of confident wrong predictions. Our work challenges standard deployment assumptions, providing a principled safety analysis of both semantic and geometric skeleton recognition deployment.
Published: March 16, 2026
Last updated: March 16, 2026
Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding
3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackle this problem via learning a mapping between 3D regions and a single human-object interaction image. However, the geometric structure of the 3D object and the object in the human-object interaction image are not always consistent, leading to poor generalization. To address this issue, we propose to learn generalizable invariant affordance knowledge from multiple human-object interaction images within the same affordance category. Specifically, we introduce the Multi-Image Guided Invariant-Feature-Aware 3D Affordance Grounding (MIFAG) framework. It grounds 3D object affordance regions by identifying common interaction patterns across multiple human-object interaction images. First, the Invariant Affordance Knowledge Extraction Module (IAM) utilizes an iterative updating strategy to gradually extract aligned affordance knowledge from multiple images and integrate it into an affordance dictionary. Then, the Affordance Dictionary Adaptive Fusion Module (ADM) learns comprehensive point cloud representations that consider all affordance candidates in multiple images. Besides, the Multi-Image and Point Affordance (MIPA) benchmark is constructed and our method outperforms existing state-of-the-art methods on various experimental comparisons.
Published: August 23, 2024
Last updated: March 16, 2026
Limitations of Public Chest Radiography Datasets for Artificial Intelligence: Label Quality, Domain Shift, Bias and Evaluation Challenges
Artificial intelligence has shown significant promise in chest radiography, where deep learning models can approach radiologist-level diagnostic performance. Progress has been accelerated by large public datasets such as MIMIC-CXR, ChestX-ray14, PadChest, and CheXpert, which provide hundreds of thousands of labelled images with pathology annotations. However, these datasets also present important limitations. Automated label extraction from radiology reports introduces errors, particularly in handling uncertainty and negation, and radiologist review frequently disagrees with assigned labels. In addition, domain shift and population bias restrict model generalisability, while evaluation practices often overlook clinically meaningful measures. We conduct a systematic analysis of these challenges, focusing on label quality, dataset bias, and domain shift. Our cross-dataset domain shift evaluation across multiple model architectures revealed substantial external performance degradation, with pronounced reductions in AUPRC and F1 scores relative to internal testing. To assess dataset bias, we trained a source-classification model that distinguished datasets with near-perfect accuracy, and performed subgroup analyses showing reduced performance for minority age and sex groups. Finally, expert review by two board-certified radiologists identified significant disagreement with public dataset labels. Our findings highlight important clinical weaknesses of current benchmarks and emphasise the need for clinician-validated datasets and fairer evaluation frameworks.
Published: September 18, 2025
Last updated: March 16, 2026
Targum - A Multilingual New Testament Translation Corpus
Many European languages possess rich biblical translation histories, yet existing corpora - in prioritizing linguistic breadth - often fail to capture this depth. To address this gap, we introduce a multilingual corpus of 651 New Testament translations, of which 334 are unique, spanning five languages with 2.4-5.0x more translations per language than any prior corpus: English (194 unique versions from 390 total), French (41 from 78), Italian (17 from 33), Polish (29 from 48), and Spanish (53 from 102). Aggregated from 12 online biblical libraries and one preexisting corpus, each translation is annotated with metadata that maps the text to a standardized identifier for the work, its specific edition, and its year of revision. This canonicalization allows researchers to define "uniqueness" for their own needs: they can perform micro-level analyses on translation families, such as the KJV lineage, or conduct macro-level studies by deduplicating closely related texts. By providing the first multilingual resource with sufficient depth per language for flexible, multilevel analysis, the corpus fills a gap in the quantitative study of translation history.
Published: February 10, 2026
Last updated: March 16, 2026
Co-Design of Memory-Storage Systems for Workload Awareness with Interpretable Models
Solid-state storage architectures based on NAND or emerging memory devices (SSD), are fundamentally architected and optimized for both reliability and performance. Achieving these simultaneous goals requires co-design of memory components with firmware-architected Error Management (EM) algorithms for density- and performance-scaled memory technologies. We describe a Machine Learning (ML) for systems methodology and modeling for co-designing the EM subsystem together with the natural variance inherent to scaled silicon process of memory components underlying SSD technology. The modeling analyzes NAND memory components and EM algorithms interacting with comprehensive suite of synthetic (stress-focused and JEDEC) and emulation (YCSB and similar) workloads across Flash Translation abstraction layers, by leveraging a statistically interpretable and intuitively explainable ML algorithm. The generalizable co-design framework evaluates several thousand datacenter SSDs spanning multiple generations of memory and storage technology. Consequently, the modeling framework enables continuous, holistic, data-driven design towards generational architectural advancements. We additionally demonstrate that the framework enables Representation Learning of the EM-workload domain for enhancement of the architectural design-space across broad spectrum of workloads.
Published: March 16, 2026
Last updated: March 16, 2026
Deformation-Invariant Neural Network and Its Applications in Distorted Image Restoration and Analysis
Images degraded by geometric distortions pose a significant challenge to imaging and computer vision tasks such as object recognition. Deep learning-based imaging models usually fail to give accurate performance for geometrically distorted images. In this paper, we propose the deformation-invariant neural network (DINN), a framework to address the problem of imaging tasks for geometrically distorted images. The DINN outputs consistent latent features for images that are geometrically distorted but represent the same underlying object or scene. The idea of DINN is to incorporate a simple component, called the quasiconformal transformer network (QCTN), into other existing deep networks for imaging tasks. The QCTN is a deep neural network that outputs a quasiconformal map, which can be used to transform a geometrically distorted image into an improved version that is closer to the distribution of natural or good images. It first outputs a Beltrami coefficient, which measures the quasiconformality of the output deformation map. By controlling the Beltrami coefficient, the local geometric distortion under the quasiconformal mapping can be controlled. The QCTN is lightweight and simple, which can be readily integrated into other existing deep neural networks to enhance their performance. Leveraging our framework, we have developed an image classification network that achieves accurate classification of distorted images. Our proposed framework has been applied to restore geometrically distorted images by atmospheric turbulence and water turbulence. DINN outperforms existing GAN-based restoration methods under these scenarios, demonstrating the effectiveness of the proposed framework. Additionally, we apply our proposed framework to the 1-1 verification of human face images under atmospheric turbulence and achieve satisfactory performance, further demonstrating the efficacy of our approach.
Published: October 04, 2023
Last updated: March 16, 2026
NerVE: Nonlinear Eigenspectrum Dynamics in LLM Feed-Forward Networks
We introduce NerVE, a unified eigenspectral framework for understanding how feed-forward networks (FFNs) in large language models (LLMs) organize and regulate information flow in high-dimensional latent space. Despite FFNs dominating the parameter budget, their high-dimensional dynamics remain poorly understood. NerVE addresses this gap through lightweight, memory-efficient tracking of eigenspectrum dynamics via four complementary metrics: Spectral Entropy (dispersion), Participation Ratio (effective dimensionality), Eigenvalue Early Enrichment (top-heaviness), and Jensen-Shannon divergence (distributional shifts). Our key insight is that FFN nonlinearities reinject variance across eigenmodes, fundamentally governing latent dimension utilization, and that optimizer geometry strongly modulates the extent of this variance reinjection. We validate NerVE across model scales, and diverse architectural and optimizer configurations, each uniquely shaping FFN dynamics: normalization schemes controlling variance flow; FFN weight geometries constraining latent space; positional encoding and activation functions regulating information flow; and optimizer choices redistributing effective capacity across depth. Across these settings, NerVE consistently recovers stable spectral signatures that correlate with model's generalization ability and respond predictably to design choices, generalizing beyond transformer to MLP-Mixer architectures, providing actionable insights for architectural and optimizer choices beyond trial-and-error.
Published: March 06, 2026
Last updated: March 16, 2026
Mamba-3: Improved Sequence Modeling using State Space Principles
Scaling inference-time compute has emerged as an important driver of LLM performance, making inference efficiency a central focus of model design alongside model quality. While the current Transformer-based models deliver strong model quality, their quadratic compute and linear memory make inference expensive. This has spurred the development of sub-quadratic models with reduced linear compute and constant memory requirements. However, many recent linear models trade off model quality and capability for algorithmic efficiency, failing on tasks such as state tracking. Moreover, their theoretically linear inference remains hardware-inefficient in practice. Guided by an inference-first perspective, we introduce three core methodological improvements inspired by the state space model (SSM) viewpoint of linear models. We combine: (1) a more expressive recurrence derived from SSM discretization, (2) a complex-valued state update rule that enables richer state tracking, and (3) a multi-input, multi-output (MIMO) formulation for better model performance without increasing decode latency. Together with architectural refinements, our Mamba-3 model achieves significant gains across retrieval, state-tracking, and downstream language modeling tasks. At the 1.5B scale, Mamba-3 improves average downstream accuracy by 0.6 percentage points compared to the next best model (Gated DeltaNet), with Mamba-3's MIMO variant further improving accuracy by another 1.2 points for a total 1.8 point gain. Across state-size experiments, Mamba-3 achieves comparable perplexity to Mamba-2 despite using half of its predecessor's state size. Our evaluations demonstrate Mamba-3's ability to advance the performance-efficiency Pareto frontier.
Published: March 16, 2026
Last updated: March 16, 2026
Estimating Staged Event Tree Models via Hierarchical Clustering on the Simplex
Staged tree models enhance Bayesian networks by incorporating context-specific dependencies through a stage-based structure. In this study, we present a new framework for estimating staged trees using hierarchical clustering on the probability simplex, utilizing simplex basesd divergences. We conduct a thorough evaluation of several distance and divergence metrics including Total Variation, Hellinger, Fisher, and Kaniadakis; alongside various linkage methods such as Ward.D2, average, complete, and McQuitty. We conducted the simulation experiments that reveals Total Variation, especially when combined with Ward.D2 linkage, consistently produces staged trees with better model fit, structure recovery, and computational efficiency. We assess performance by utilizing relative Bayesian Information Criterion (BIC), and Hamming distance. Our findings indicate that although Backward Hill Climbing (BHC) delivers competitive outcomes, it incurs a significantly higher computational cost. On the other, Total Variation divergence with Ward.D2 linkage, achieves similar performance while providing significantly better computational efficiency, making it a more viable option for large-scale or time sensitive tasks.
Published: March 16, 2026
Last updated: March 16, 2026
LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural priors. In this work, we present LHM++, an efficient large-scale human reconstruction model that generates high-quality, animatable 3D avatars within seconds from one or multiple pose-free images. At its core is an Encoder-Decoder Point-Image Transformer architecture that progressively encodes and decodes 3D geometric point features to improve efficiency, while fusing hierarchical 3D point features with image features through multimodal attention. The fused features are decoded into 3D Gaussian splats to recover detailed geometry and appearance. To further enhance visual fidelity, we introduce a lightweight 3D-aware neural animation renderer that refines the rendering quality of reconstructed avatars in real time. Extensive experiments show that our method produces high-fidelity, animatable 3D humans without requiring camera or pose annotations. Our code and project page are available at https://lingtengqiu.github.io/LHM++/
Published: June 16, 2025
Last updated: March 16, 2026
Lore: Repurposing Git Commit Messages as a Structured Knowledge Protocol for AI Coding Agents
As AI coding agents become both primary producers and consumers of source code, the software industry faces an accelerating loss of institutional knowledge. Each commit captures a code diff but discards the reasoning behind it - the constraints, rejected alternatives, and forward-looking context that shaped the decision. I term this discarded reasoning the Decision Shadow. This paper proposes Lore, a lightweight protocol that restructures commit messages - using native git trailers - into self-contained decision records carrying constraints, rejected alternatives, agent directives, and verification metadata. Lore requires no infrastructure beyond git, is queryable via a standalone CLI tool, and is discoverable by any agent capable of running shell commands. The paper formalizes the protocol, compares it against five competing approaches, stress-tests it against its strongest objections, and outlines an empirical validation path.
Published: March 16, 2026
Last updated: March 16, 2026
Predictive Uncertainty in Short-Term PV Forecasting under Missing Data: A Multiple Imputation Approach
Missing values are common in photovoltaic (PV) power data, yet the uncertainty they induce is not propagated into predictive distributions. We develop a framework that incorporates missing-data uncertainty into short-term PV forecasting by combining stochastic multiple imputation with Rubin's rule. The approach is model-agnostic and can be integrated with standard machine-learning predictors. Empirical results show that ignoring missing-data uncertainty leads to overly narrow prediction intervals. Accounting for this uncertainty improves interval calibration while maintaining comparable point prediction accuracy. These results demonstrate the importance of propagating imputation uncertainty in data-driven PV forecasting.
Published: March 16, 2026
Last updated: March 16, 2026
IFNSO: Iteration-Free Newton-Schulz Orthogonalization
The Newton-Schulz (NS) iteration has become a key technique for orthogonalization in optimizers such as Muon and for optimization on the Stiefel manifold. Despite its effectiveness, the conventional NS iteration incurs significant computational overhead due to repeated high-dimensional matrix multiplications. To overcome these limitations, we propose Iteration-Free Newton-Schulz Orthogonalization (IFNSO), a novel framework that consolidates the traditional iterative structure into a unified and Iteration-Free formulation. By analyzing the contribution of individual matrix powers, we streamline the process by removing insignificant terms and introducing a polynomial with learnable coefficients. These coefficients are optimized to ensure both superior computational efficiency and stable convergence. Extensive experiments demonstrate that IFNSO achieves superior performance compared to existing methods. Our code is available at: https://github.com/greekinRoma/Unified_Newton_Schulz_Orthogonalization.
Published: January 18, 2026
Last updated: March 16, 2026
The PokeAgent Challenge: Competitive and Long-Context Learning at Scale
We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
Published: March 16, 2026
Last updated: March 16, 2026
Convergence of Distributionally Robust Q-Learning with Linear Function Approximation
Distributionally robust reinforcement learning (DRRL) focuses on designing policies that achieve good performance under model uncertainties. The goal is to maximize the worst-case long-term discounted reward, where the data for RL comes from a nominal model while the deployed environment can deviate from the nominal model within a prescribed uncertainty set. Existing convergence guarantees for DRRL are limited to tabular MDPs or are dependent on restrictive discount factor assumptions when function approximation is used. We present a convergence result for a robust Q-learning algorithm with linear function approximation without any discount factor restrictions. In this paper, the robustness is measured with respect to the total-variation distance uncertainty set. Our model free algorithm does not require generative access to the MDP and achieves an 𝒪̃(1/ε^4) sample complexity for an ε-accurate value estimate. Our results close a key gap between the empirical success of robust RL algorithms and the non-asymptotic guarantees enjoyed by their non-robust counterparts. The key ideas in the paper also extend in a relatively straightforward fashion to robust Temporal-Difference (TD) learning with function approximation. The robust TD learning algorithm is discussed in the Appendix.
Published: October 02, 2025
Last updated: March 16, 2026
EvoX: Meta-Evolution for Automated Discovery
Recent work such as AlphaEvolve has shown that combining LLM-driven optimization with evolutionary search can effectively improve programs, prompts, and algorithms across domains. In this paradigm, previously evaluated solutions are reused to guide the model toward new candidate solutions. Crucially, the effectiveness of this evolution process depends on the search strategy: how prior solutions are selected and varied to generate new candidates. However, most existing methods rely on fixed search strategies with predefined knobs (e.g., explore-exploit ratios) that remain static throughout execution. While effective in some settings, these approaches often fail to adapt across tasks, or even within the same task as the search space changes over time. We introduce EvoX, an adaptive evolution method that optimizes its own evolution process. EvoX jointly evolves candidate solutions and the search strategies used to generate them, continuously updating how prior solutions are selected and varied based on progress. This enables the system to dynamically shift between different search strategies during the optimization process. Across nearly 200 real-world optimization tasks, EvoX outperforms existing AI-driven evolutionary methods including AlphaEvolve, OpenEvolve, GEPA, and ShinkaEvolve on the majority of tasks.
Published: February 26, 2026
Last updated: March 16, 2026
Panoramic Affordance Prediction
Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.
Published: March 16, 2026
Last updated: March 16, 2026
Anatomy of a Lie: A Multi-Stage Diagnostic Framework for Tracing Hallucinations in Vision-Language Models
Vision-Language Models (VLMs) frequently "hallucinate" - generate plausible yet factually incorrect statements - posing a critical barrier to their trustworthy deployment. In this work, we propose a new paradigm for diagnosing hallucinations, recasting them from static output errors into dynamic pathologies of a model's computational cognition. Our framework is grounded in a normative principle of computational rationality, allowing us to model a VLM's generation as a dynamic cognitive trajectory. We design a suite of information-theoretic probes that project this trajectory onto an interpretable, low-dimensional Cognitive State Space. Our central discovery is a governing principle we term the geometric-information duality: a cognitive trajectory's geometric abnormality within this space is fundamentally equivalent to its high information-theoretic surprisal. Hallucination detection is counts as a geometric anomaly detection problem. Evaluated across diverse settings - from rigorous binary QA (POPE) and comprehensive reasoning (MME) to unconstrained open-ended captioning (MS-COCO) - our framework achieves state-of-the-art performance. Crucially, it operates with high efficiency under weak supervision and remains highly robust even when calibration data is heavily contaminated. This approach enables a causal attribution of failures, mapping observable errors to distinct pathological states: perceptual instability (measured by Perceptual Entropy), logical-causal failure (measured by Inferential Conflict), and decisional ambiguity (measured by Decision Entropy). Ultimately, this opens a path toward building AI systems whose reasoning is transparent, auditable, and diagnosable by design.
Published: March 16, 2026
Last updated: March 16, 2026
Convergence and clustering analysis for Mean Shift with radially symmetric, positive definite kernels
The mean shift (MS) is a non-parametric, density-based, iterative algorithm with prominent usage in clustering and image segmentation. A rigorous proof for the convergence of its mode estimate sequence in full generality remains unknown. In this paper, we show that for sufficiently large bandwidth convergence is guaranteed in any dimension with any radially symmetric and strictly positive definite kernels. Although the author acknowledges that our result is partially more restrictive than that of <cit.> due to the lower limit of the bandwidth, our kernel class is not covered by the kernel class in <cit.>, and the proof technique is different. Moreover, we show theoretically and experimentally that while for Gaussian kernel, accurate clustering at large bandwidths is generally impossible, it may still be possible for other radially symmetric, strictly positive definite kernels.
Published: June 24, 2025
Last updated: March 16, 2026
Learning Latent Proxies for Controllable Single-Image Relighting
Single-image relighting is highly under-constrained: small illumination changes can produce large, nonlinear variations in shading, shadows, and specularities, while geometry and materials remain unobserved. Existing diffusion-based approaches either rely on intrinsic or G-buffer pipelines that require dense and fragile supervision, or operate purely in latent space without physical grounding, making fine-grained control of direction, intensity, and color unreliable. We observe that a full intrinsic decomposition is unnecessary and redundant for accurate relighting. Instead, sparse but physically meaningful cues, indicating where illumination should change and how materials should respond, are sufficient to guide a diffusion model. Based on this insight, we introduce LightCtrl that integrates physical priors at two levels: a few-shot latent proxy encoder that extracts compact material-geometry cues from limited PBR supervision, and a lighting-aware mask that identifies sensitive illumination regions and steers the denoiser toward shading relevant pixels. To compensate for scarce PBR data, we refine the proxy branch using a DPO-based objective that enforces physical consistency in the predicted cues. We also present ScaLight, a large-scale object-level dataset with systematically varied illumination and complete camera-light metadata, enabling physically consistent and controllable training. Across object and scene level benchmarks, our method achieves photometrically faithful relighting with accurate continuous control, surpassing prior diffusion and intrinsic-based baselines, including gains of up to +2.4 dB PSNR and 35% lower RMSE under controlled lighting shifts.
Published: March 16, 2026
Last updated: March 16, 2026
Curriculum Reinforcement Learning from Easy to Hard Tasks Improves LLM Reasoning
We aim to improve the reasoning capabilities of language models via reinforcement learning (RL). Recent RL post-trained models like DeepSeek-R1 have demonstrated reasoning abilities on mathematical and coding tasks. However, prior studies suggest that using RL alone to improve reasoning on inherently difficult tasks is less effective. Here, we draw inspiration from curriculum learning and propose to schedule tasks from easy to hard (E2H), allowing LLMs to build reasoning skills gradually. Our method is termed E2H Reasoner. Empirically, we observe that, although easy tasks are important initially, fading them out through appropriate scheduling is essential in preventing overfitting. Theoretically, we establish convergence guarantees for E2H Reasoner within an approximate policy iteration framework. We derive finite-sample complexity bounds and show that when tasks are appropriately decomposed and conditioned, learning through curriculum stages requires fewer total samples than direct learning. Experiments across multiple domains show that E2H Reasoner significantly improves the reasoning ability of small LLMs (1.5B to 3B), which otherwise struggle when trained with vanilla RL alone, highlighting the effectiveness of our method. Our code can be found on https://github.com/divelab/E2H-Reasoning.
Published: June 07, 2025
Last updated: March 16, 2026
Self-Distillation of Hidden Layers for Self-Supervised Representation Learning
The landscape of self-supervised learning (SSL) is currently dominated by generative approaches (e.g., MAE) that reconstruct raw low-level data, and predictive approaches (e.g., I-JEPA) that predict high-level abstract embeddings. While generative methods provide strong grounding, they are computationally inefficient for high-redundancy modalities like imagery, and their training objective does not prioritize learning high-level, conceptual features. Conversely, predictive methods often suffer from training instability due to their reliance on the non-stationary targets of final-layer self-distillation. We introduce Bootleg, a method that bridges this divide by tasking the model with predicting latent representations from multiple hidden layers of a teacher network. This hierarchical objective forces the model to capture features at varying levels of abstraction simultaneously. We demonstrate that Bootleg significantly outperforms comparable baselines (+10% over I-JEPA) on classification of ImageNet-1K and iNaturalist-21, and semantic segmentation of ADE20K and Cityscapes.
Published: March 16, 2026
Last updated: March 16, 2026
Can LLMs Model Incorrect Student Reasoning? A Case Study on Distractor Generation
Modeling plausible student misconceptions is critical for AI in education. In this work, we examine how large language models (LLMs) reason about misconceptions when generating multiple-choice distractors, a task that requires modeling incorrect yet plausible answers by coordinating solution knowledge, simulating student misconceptions, and evaluating plausibility. We introduce a taxonomy for analyzing the strategies used by state-of-the-art LLMs, examining their reasoning procedures and comparing them to established best practices in the learning sciences. Our structured analysis reveals a surprising alignment between their processes and best practices: the models typically solve the problem correctly first, then articulate and simulate multiple potential misconceptions, and finally select a set of distractors. An analysis of failure modes reveals that errors arise primarily from failures in recovering the correct solution and selecting among response candidates, rather than simulating errors or structuring the process. Consistent with these results, we find that providing the correct solution in the prompt improves alignment with human-authored distractors by 8%, highlighting the critical role of anchoring to the correct solution when generating plausible incorrect student reasoning. Overall, our analysis offers a structured and interpretable lens into LLMs' ability to model incorrect student reasoning and produce high-quality distractors.
Published: March 16, 2026
Last updated: March 16, 2026
Kimodo: Scaling Controllable Human Motion Generation
High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data source, enabling human motion synthesis through intuitive inputs like text prompts or kinematic constraints on poses. However, the small scale of public mocap datasets has limited the motion quality, control accuracy, and generalization of these models. In this work, we introduce Kimodo, an expressive and controllable kinematic motion diffusion model trained on 700 hours of optical motion capture data. Our model generates high-quality motions while being easily controlled through text and a comprehensive suite of kinematic constraints including full-body keyframes, sparse joint positions/rotations, 2D waypoints, and dense 2D paths. This is enabled through a carefully designed motion representation and two-stage denoiser architecture that decomposes root and body prediction to minimize motion artifacts while allowing for flexible constraint conditioning. Experiments on the large-scale mocap dataset justify key design decisions and analyze how the scaling of dataset size and model size affect performance.
Published: March 16, 2026
Last updated: March 16, 2026
InterveneBench: Benchmarking LLMs for Intervention Reasoning and Causal Study Design in Real Social Systems
Causal inference in social science relies on end-to-end, intervention-centered research-design reasoning grounded in real-world policy interventions, but current benchmarks fail to evaluate this capability of large language models (LLMs). We present InterveneBench, a benchmark designed to assess such reasoning in realistic social settings. Each instance in InterveneBench is derived from an empirical social science study and requires models to reason about policy interventions and identification assumptions without access to predefined causal graphs or structural equations. InterveneBench comprises 744 peer-reviewed studies across diverse policy domains. Experimental results show that state-of-the-art LLMs struggle under this setting. To address this limitation, we further propose a multi-agent framework, STRIDES. It achieves significant performance improvements over state-of-the-art reasoning models. Our code and data are available at https://github.com/Sii-yuning/STRIDES.
Published: March 16, 2026
Last updated: March 16, 2026
Bridging Local and Global Knowledge: Cascaded Mixture-of-Experts Learning for Near-Shortest Path Routing
While deep learning models that leverage local features have demonstrated significant potential for near-optimal routing in dense Euclidean graphs, they struggle to generalize well in sparse networks where topological irregularities require broader structural awareness. To address this limitation, we train a Cascaded Mixture of Experts (Ca-MoE) to solve the all-pairs near-shortest path (APNSP) routing problem. Our Ca-MoE is a modular two-tier architecture that supports the decision-making for forwarder selection with lower-tier experts relying on local features and upper-tier experts relying on global features. It performs adaptive inference wherein the upper-tier experts are triggered only when the lower-tier ones do not suffice to achieve adequate decision quality. Computational efficiency is thus achieved by escalating model capacity only when necessitated by topological complexity, and parameter redundancy is avoided. Furthermore, we incorporate an online meta-learning strategy that facilitates independent expert fine-tuning and utilizes a stability-focused update mechanism to prevent catastrophic forgetting as new graph environments are encountered. Experimental evaluations demonstrate that Ca-MoE routing improves accuracy by up to 29.1% in sparse networks compared to single-expert baselines and maintains performance within 1%-6% of the theoretical upper bound across diverse graph densities.
Published: March 16, 2026
Last updated: March 16, 2026
DOT: Dynamic Knob Selection and Online Sampling for Automated Database Tuning
Database Management Systems (DBMS) are crucial for efficient data management and access control, but their administration remains challenging for Database Administrators (DBAs). Tuning, in particular, is known to be difficult. Modern systems have many tuning parameters, but only a subset significantly impacts performance. Focusing on these influential parameters reduces the search space and optimizes performance. Current methods rely on costly warm-up phases and human expertise to identify important tuning parameters. In this paper, we present DOT, a dynamic knob selection and online sampling DBMS tuning algorithm. DOT uses Recursive Feature Elimination with Cross-Validation (RFECV) to prune low-importance tuning parameters and a Likelihood Ratio Test (LRT) strategy to balance exploration and exploitation. For parameter search, DOT uses a Bayesian Optimization (BO) algorithm to optimize configurations on-the-fly, eliminating the need for warm-up phases or prior knowledge (although existing knowledge can be incorporated). Experiments show that DOT achieves matching or outperforming performance compared to state-of-the-art tuners while substantially reducing tuning overhead.
Published: March 16, 2026
Last updated: March 16, 2026